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Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition to find the Lost Chamber of Magic Keys; Odlulu is on their tail, and the Wanderers must navigate a hidden pyramid full of tricks and traps.
Waldo, Wenda and Wizard Whitebeard visit a fellow wizard in Mumbai, India, to take part in a big Bollywood dance number.
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambé; Woof playfully takes a key and starts a game of game of catch-me-if-you-can; they must catch Woof before the entire island of Madagascar is turned into a bouncy house.