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Horse meets Waterbaby — one of Centaurworld's shamans — and learns about the key: a mysterious object that could reunite her with Rider.
The herd sets out to find the way home. Wammawink encourages them to be careful and take it slow, but fearless Horse charges ahead.
Searching for the next piece of the key, Horse leads the herd into a mysterious forest to see the tree shamans. They grant wishes — but there's a catch.
A hardened war horse transported away from battle finds herself in a land that's inhabited by silly, singing centaurs of all shapes and sizes.