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Desperate to avoid embarrassment on the basketball court, Johnny uses his sisters' latest invention: the world's first fully functional good luck charm.
Johnny sets out to prove a popular series of wizarding books is overrated and needlessly long by becoming a wizard in virtual reality.
After suffering nightmares about the Big Bad Wolf, Johnny decides to face his fears in Susan and Mary's dream chamber invention.
From VR-wizarding to real-world monster-slaying, Johnny and Dukey dive headfirst into a slew of outrageous adventures that rarely go as planned.