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Bat travels to Yuma to give away the bride at a wedding but discovers the girl's murdered fiancée on the way there. After telling the bride, he joins the posse sent to bring the suspected killer, the Yaqui Kid, to justice.
Three cowboys trick a magician into helping them rob a bank by taking Bat Masterson's gun "as a joke" before he enters the bank. Bat and the magician team up to recover the loot through the aid of another conjurer's stunt.
While awaiting a murder trail in which he will be the star witness, Bat visits a Mexican ranch where, he is told, a fortune in jewels awaits. It's a trap, though, set by the defendant's uncle and Bat will face a firing squad at dawn.