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Michael and Maria tackle a football arcade game from the 1950's, Serkan sets Ted a challenge of restoring two art deco cinema lights; and Saxon enlists joiner Robin to help save a huge haberdashers cabinet.
Drew tasks Steve with a crumbling rosewood card table, Serkan hopes horologist Paul can get an RAF cockpit clock ticking again and Karyn wants Chris to breathe new life into a taxidermy swan.
It's Halloween! To celebrate, Drew looks back at some of the spookiest vintage items he's rescued, including a full-size, mechanical Frankenstein's monster.