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Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
The Mighty Nein follow the tunnels of the Krynn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.