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The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...
The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.