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Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...
While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...
The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.