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The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...
The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...
The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly into view...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.