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In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus...
The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.