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The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...
The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...
The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.