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The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...
Five students at the magical school of Shmogwarts escape detention and learn that they're more than their 80s themed archetypes!
The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.