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The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...
Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.
Vox Machina and the Mighty Nein face off in a team deathmatch! Which team of legendary Exandrian heroes will come out victorious? Thank you to all of the incredible Kickstarter backers who unlocked this adventure as part of The Legend of Vox Machina Kickstarter Campaign!
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.