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As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...
Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...
Now following the Tombtakers' trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor's creations...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.