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The Mighty Nein deal with the fallout from the night's events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team...
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
The Mighty Nein find themselves creating dangerous allegiances, and uncovering more about the past of one of their own...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.