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The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
The party presents evidence of the devil toad's corruption at a midnight trial, and Beau confronts an envoy from her past.
The group questions the crownsguard for clarity about last night's attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.