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The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country...
The Mighty Nein follow the tunnels of the Krynn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
The Mighty Nein enter Assarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.