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To impress Gil with her casketball skills, Lagoona asks Frankie for an extra jolt of energy and spirals out of control.
When the Monster Talismans start to go missing, Clawd must evade Bloodgood's hall monitor horse, Nightmare, to catch the thief.
When Barkimedes and Howleen ask Clawdeen to show them the human world, Clawdeen battles her insecurity that humanity is boring.