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Packages are being stolen from Swellview porches. Henry and Ray setup a stakeout in an attempt to catch the thief red-handed.
When Frankini uses a device to put a musical curse over Swellview, Kid Danger and Captain Man are forced to find a way to stop him. But when Captain Man cracks under the pressure, it's up to Kid Danger to remind him how to be a hero again.
When Ray's memories accidentally get erased, Schwoz devises a plan to send Henry deep inside Ray's brain to get them back.