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Tensions between families ignite when a survival trial takes place in total darkness and the survivalists only have the light their teams in HQ generate for them to complete the trial.
Ten families remain as survival in the wild becomes more brutal and the game in HQ becomes more cutthroat.
As survivalists battle injuries, darkness, and a high-stakes raft trial in the wild, families at HQ form new alliances and target threats after a shocking extraction reshapes the game.