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The participants' relationships are under pressure. They must work together to break codes, hovering above the ground. One more participant has to leave the competition.
One of Norway's most famous breaches is recreated. The contestants create their own Scream painting, then steal it. Can they do better than the thieves in 1994?
The rope cannon is loaded, and now the nerves must be kept in check. The last competition takes a turn, and the winner is the first to be accepted into the crew!