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Dilbert's attempts to design a Furby-style children's toy go horribly awry when the toys gain sentience and mutate into hideous but benevolent creatures that want independence.
Dilbert is arrested and sent to jail after the boss frames him for a fatal traffic accident that kills multiple nobel prize winners. Once inside, he applies his knowledge of mathematics and engineering to prison life and takes over his cell block.
After a heated debate, Dilbert and the building's security guard trade jobs to see who can do the other's job better. Dilbert quickly finds himself in over his head when he discovers an illegal casino being run underneath the building.