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When Wander and Sylvia are entrusted to deliver a sealed box, Wander can't stop obsessing about what could be inside and struggles not to open it.
Wander and Sylvia help Prince Cashmere and his goat warriors of Baaaaa-halla to defend themselves against a menacing troll.
When Wander gets lost on a dangerous planet, Sylvia must learn to trust Wander's magical hat and its mysterious ways, in order to find her buddy before it's too late.