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Fear of a pre-emptive nuclear strike against the West has become a possibility at East German HQ, while in the West, war game Able Archer reaches its peak. Martin is now persona non grata on both sides of the border.
As preparations for NATO's nuclear war game "Able Archer" intensify, Martin receives an order from East Germany that cements his fears about their paranoia. He must warn his Western superiors about the misunderstanding.