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The flying boat is guarded by a port full of Jaegerists, but the Scouts are reluctant to kill their former friends. If they wish to avoid bloodshed, they can't afford their plan to go wrong
Deep in the forest, an unlikely rabble of Marley stragglers and island fugitives attempt to set their hatred aside and talk around a campfire without killing each other.
For the flying boat to take off, the mechanics need half a day to service it. Knowing they'll never last that long with Jaegerist reinforcements on the way, the crew is forced to change their plans.