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Karma comes for one veteran, as their challenge performance raises suspicions; the announcement of the Lock-In approaching pushes the challengers to determine who would be the best partner for the rest of the game.
Loose lips, sink ships! One player's inability to keep a secret puts a target on them. The first-ever Challenge Grand Prix sees a speedy go-kart and a series of mind-numbing puzzles. And things are starting to heat up between a vet and new threat!
The Lock-In has arrived and the players must compete in a challenge favorite, the Mini-Final, to secure their permanent partner for the season; the opportunity to earn more points is at stake, however a Challenge first sees the players scrambling.
In The Challenge: Vets and New Threats a new era begins, and the game has never been more unpredictable.
For 40 seasons, generations of battle-hardened Veterans have fought relentlessly for the ultimate prize: the title of Challenge Champion. This season, fresh faces and new threats have entered the arena with one goal: upend the old order and take it all. The Vets, driven by legacy and pride, will need to adapt fast. Their established hierarchy is crumbling, and leaning on past alliances, and experience is no longer reliable - it's about navigating the ever-shifting landscape of alliances, betrayals, and unknown threats. To win, Veterans and New Threats will be forced to work together, unless they're forced to turn on each other. Nothing is guaranteed.