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A boy scout troop leader plays conjuring with a grandfather's book on minotaurs, ignoring it's a real spell. By the team Vega has identified the sign of the invulnerable bull-like creature it has already built a hay bales maze, which draw people into his fatal trap. Cooper foolishly ventures in, Wilko and Keelin follow on reckless rescue attempts.
Schemermeer suffers an epidemic of people falling into a catatonic state. After the trio finds dressings in the hospital, where none is cured, Vega concludes it's the work of a shape-shifting mummy, who must chose victims according to age-related rules and can only be beaten at his own riddle-game. Suspicion first falls on the doctor, who has ideal access, but a terrible undercover mission proves it's not him and the real mummy strikes again.
Several villagers first experience suspicious luck, then succumb to super-rapid aging. Once the birthday link is made, Vega helps the team work out it's the doing of a wish genie, who challenges people to make a wish on their birthdays. They must guess the next victims in time, including the inn keeper, and trick the genie.
In a wood village, local rascal Wilko finds hunters' devoured corpses and some stray kittens. He's arrested and shortly jailed by grumpy sheriff Cooper. His friends gather in a secret room in the inn to consult a magical book's talking story teller. They are supernaturals themselves -Wilko a werewolf, Louis a vampire, Ella an elf- and conclude it may be the work of a werewolf-like panther-monster which needs to kill nine people, to create as many kittens. They suspect one of the female guests, who keeps kittens in a basket on her room, but find her innocent. The real monster lurks in the wood where Wilko is alone.