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Corn and Peg make Ferdy a junior Do Gooder, showing him how to succeed by helping others.
When Ferdy can't keep up with his friends on his tricycle, Corn and Peg teach him how to ride a big kid bike.
When Slater, the star of Miss Sassy's big musical, loses his voice right before showtime, Corn and Peg attempt to find a replacement.
Corn and Peg set out to solve a mystery after their Field Ball game is cancelled due to flooding.
After a big winter storm, Corn and Peg assist Snow Plow Percy and the residents of Galloping Grove by providing snow shoveling services.
Corn and Peg do good by helping deliver the gifts that Santa dropped on Hoofmas Eve.
Corn and Peg help Ferdy play "Capture The Carrot".
When a thick fog rolls into Galloping Grove on the eve of the Hoofsgiving Festival, Corn and Peg set off to light up the community.
Corn and Peg try to show Sheriff Swiftstone how much they appreciate him, but he keeps zipping off to his next call before they can.
Corn and Peg do-good by watching Todd's shop so he can go to a comic book convention.
After Captain Thunderhoof's world is threatened by the evil Megafrost, Thunderhoof turns to Corn and Peg for help.
Corn and Peg lend a hoof to Farmer Shire, who has a problem with crows eating her corn.
Corn and Peg attempt to keep everyone cool on a hot summer's day by building a cooling station, but soon discover that it uses too much water.
When the telephones aren't working, Corn and Peg help deliver messages for Miss Sassy.
Corn and Peg set out to find a 'forever' home for each and every animal at the Galloping Grove Animal Shelter.
Corn and Peg welcome newcomer, Abraham, to Galloping Grove by showing him around town and making him feel welcome in his new community.
Ferris builds a robot for the school science fair but an accidentally throws its sequence code out of order.
Corn and Peg start up a do-good hotline, but become frustrated when they keep getting calls from the same client.
When Clarissa and the Posies break up, Corn and Peg show the group that they're better off working as a team!
After being elected "Mayors for the Day", Corn and Peg have to find a fair way to make sure the citizens of Galloping Grove are all happy.
On a spooky Horse-O-Ween night, Corn and Peg befriend a bat and pledge to give it the best home ever!
Corn, Peg, and Ferris set sail on a swashbuckling adventure to bring a missing piece of history back to Galloping Grove.
When Ferris believes he is being haunted, it's up to the Corn and Peg to prove that ghosts aren't real. Or are they…
After the arrival of her baby sister, Clarissa feels like no one cares about her. Corn and Peg make it their mission to show Clarissa how special she is.
Corn and Peg bring Ferris to the beach, vowing to give him "the best beach day ever!"
After a flock of newborn ducklings wander away from their nest, it's up to Corn and Peg to bring them back safe and sound.
Corn and Peg find a lost plushie doll on a ski trip and pledge to return it to its rightful owner.
When Clarissa loses her cell phone – containing photos of all her favorite memories – Corn and Peg cross the wild, wild west of Cowboy Canyon in order to find it.
When Corn and Peg find out that Carrier Pintock won't be able to see her sister on Friendship Day, the two do-gooders set off on a journey to bring the siblings back together!
On a Trailblazers camping trip, Corn and Peg stumble upon the legendary "Bighoof"! But to their surprise, there's more to this big horse than meets the eye.
On a museum sleepover, Corn and Peg discover a lost baby dinosaur. It's up to the do-gooders observe and compare the dino's traits in order to reunite their new friend with its mother.