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Matthew joins a group of college students in a fantasy role-playing game.
Walt and Matthew join an air show as a stunt pilot and a wing walker to retrieve NATO documents from a stolen plane.
Matthew infiltrates a dating service that may be manipulating the country's top thinkers into defecting.
Matthew and Walt break into a bank to help Wymore's spinster aunt.
Three shuttle astronauts will die if Matthew and Walt cannot find a stolen guidance system.
Wymore sends Walt and Matthew to Las Vegas to get evidence on an extortion ring.
Matthew enters a motocross race to protect an adventurous heiress from international terrorists.
While Matthew is "astral-projecting," someone steals his body from the morgue.
Medical treatment to save Walt from a deadly bacteria may reveal his and Matthew's extraterrestrial origins.
While at a marine park, Matthew receives telepathic messages from a dolphin being used in experiments.
Assassins follow Matthew's mother who hopes to reunite with her son on Earth.
Matthew and Pam search for Pam's uncle, lost in the Bermuda Triangle.
Matthew and Pam sense they are being watched while on a high-school camping trip.
When Pam develops a crush on the school's star quarterback, Matthew joins the team and uses his powers to compete.
Gen. Tucker sends Matthew and Walt to Italy to find a top-secret military device lost in a canyon.
Matthew finds out that Becky, a classmate, can see into the future—a future fraught with danger for her.
A high-school science whiz invents a paint that robs Matthew of his powers and explodes at high temperatures.
Matthew secretly helps a friend who is doing a dangerous motorcycle stunt for a movie.
When Walt is arrested for a crime by his double, Matthew uses his powers to track the real crook.
An alien assassin posing as a high-school student threatens Matthew's life.