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In the Pattern Palace, Six sings a song telling us about the different types of pattern all around us. Can you spot them all?
Ten launches her rocket Rides into space using a rekenrek, a counting frame with ten beads on each row, which helps calculate the value of each ride into pennies.
The Numberblocks transport block fruit to Blockzilla and learn about weight using a pair of balancing scales.
Six and her friends are growing sunflowers, but some are taller than others. Using a ladder, they measure whose sunflower is the tallest and learn about measuring length
Five opens a handy new shop and helps her friends learn the value of money and how to combine lots of pennies into bigger ones.
Octonaughty is up to no good in the town centre, so Octoblock sets out to track him down. Using a map, he finds his way - but will he reach it in time?
One is on her way to Numberblock Fair, using positional language and a map.
The Numberblocks build a magnificent play fort for the Numberblobs, exploring the use of cubes, cuboids, pyramids and prisms.
The Numberblocks learn to make 3D shapes using 2D ones.
Four and Two dive into Flatland to go to a shape party! They meet a variety of 2D shapes - circles, different-sized triangles, quadrilaterals and many more - and learn all about their properties, before enjoying a performance of an impressive shape dance.
Ten puts the Numberblobs to sleep by singing them a special version of a nursery rhyme.
The Numberblocks play dominoes and try to reach the golden double six domino.
One, Two and Three use a dice-making machine to figure out how to give everyone a fair go.
The Numberblocks have to do some clever counting to cross a sticky swamp.
Three paints Two with one too many blocks and realises disguises won't help.
Get ready for a special pirate adventure as the Numberblocks set sail in search of treasure. They have to solve Captain Hexbeard's riddles to find it.