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The family joins a zen mermaid society to find a missing mystery, but Louie is convinced the seemingly innocent mermaids have a villainous agenda of their own.
A spy video game turns dangerously real as Launchpad and Dewey must stop F.O.W.L. agent Steelbeak's plan to destroy Duckburg.
Louie plans a break-in at a high-class party so the Three Caballeros can play as Donald tries to get past the party's no-nonsense planner.