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Freya loved a mortal who would never love her back, and both she and others suffered for it. The conflict she started is ending, and the goddess must face her final fate.
Only two adventurers stand between the allied army and Freya. Unfortunately, Ottarl and Allen are the Freya Familia's most formidable warriors.
Unexpected reinforcements and a sudden betrayal have turned the tide of battle. The allied army now has a chance at victory, but they must fight tooth and nail to seize it.
Defeat is imminent. As the allied army falls, they need a miracle to win. But just as all hope fades, a gale-force wind begins to howl.
The Hestia Familia may have formed an alliance for the War Game, but the Freya Familia earned its fearsome reputation for a reason. The allied army is about to find out why.
Freya declares a War Game against the Hestia Famila. The terms are simple: if Freya wins, Bell will be hers. But if she loses? She will return to Heaven.
As Bell discovers the truth about Syr and confronts Freya, Hestia unleashes her power. She is the Goddess of the Hearth, which makes her the most formidable deity in Orario.
Everyone has a breaking point, and Bell is approaching his limit. He has two choices left: he can either give in and accept Freya's affections, or forge ahead as his true self.
Freya's control was never absolute. There will always be those who slipped through the cracks and cannot accept the new status quo.
Bell claims he's part of the Hestia Familia. But that can't be right, he's always been part of the Freya Familia. His own Familia and goddess wouldn't lie to him, right?
Syr had her chance. It's Freya's turn now, and the goddess will use any means necessary to make all of Orario understand that Bell is hers. Completely. Undeniably. Hers.
Bell can't act the dense, indecisive fool—not after Syr poured her heart out to him. He must respond to her feelings honestly, but now the Freya Familia is trying to kill her
Bell and Syr finally go on their festival date. Unfortunately, several meddlesome groups insist on being the third wheel.
Hedin will not allow Bell's date with Syr to proceed. Not until Bell can properly woo her; not until he learns... how to pick up girls in a dungeon.
Syr is not the only one who has feelings for Bell. When she notices the shift in her friend's behavior, she asks Ryu a question that shakes the elf to the core.
Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II continues Bell's adventures as he tries to bring glory to his goddess and protect those he cares about. However, various familias and gods across the city begin to take notice of his achievements and attempt to add him to their ranks.