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After five years of grief, guilt and pain, Ryu finally faces a new path—a new justice. The Juggernaut should beware.
Ryu's feelings for Bell have changed in a way she cannot quite place. All she knows is that she cannot lose him; she just cannot.
It is too late for the Astrea Familia. Their story ends in tragedy, and this is the tale of how Ryu's life changed forever on that dark day.
Their luck couldn't last forever; Bell and Ryu must cross the Colosseum, where monsters constantly respawn. In the end, they may face an impossible choice…
Hope glimmers in the darkness; the Xenos appear in the party's hour of need, and Bell and Ryu make steady progress despite all odds. They may all survive this after all.
Bell and Ryu's relationship deepens as the trauma of the Deep Floors pushes them past their limits. They have each other, and that is the only reason they're both still alive.
Bell and Ryu must cast reservations aside in the face of death. Meanwhile, Welf faces a trial by fire he cannot fail; lives are at stake.
The party narrowly survived, and now they must search for their missing friends. However, they're facing more than just monsters; they're fighting the Dungeon itself.
The boss fight extracts a heavy toll on the party, and they must make a choice. If they go one way, they will live. But if they go the other? They will die.
Critically wounded and trapped within the dungeon's darkened depths, Bell and Ryu's adventure is over. Their fight for survival has now begun.
With retreat an impossibility, Bell's party fight for their lives when a Floor Boss spawns early. However, they are all adventurers; they will not die so easily.
The Juggernaut slaughters its way through a dwindling number of survivors, forcing Ryu to face her demons.
Some monsters you must fight and from others you must flee. But beware the Juggernaut lest you simply cease to be.
While Bell and Ryu contend with Jura and his insidious abilities, the rest of Bell's allies uncover a barrel of bad apples in the dungeon's dark depths.
Ryu couldn't be the killer… right? Bell wants to help his friend, but as the body count grows higher, he must ask himself how well he truly knows her.
Ryu, the Gale Wind, stands accused of murder. Bell and his party need answers, but only Cassandra knows that tragedy will befall them if they pursue their friend.
Bell's exploits have earned him fame and a new alias, and Lili worries that means change is coming. Meanwhile, Ryu left a note for her coworkers and vanished soon afterwards.
Haruhime's new ability turns the tide of battle, but the Moss Huge has proven that it knows what it's doing. As the party strategist, Lili has a hard choice to make.
The party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.
The party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.
Bell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.
Gather your party and venture forth, Bell. The dungeon awaits.
Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II continues Bell's adventures as he tries to bring glory to his goddess and protect those he cares about. However, various familias and gods across the city begin to take notice of his achievements and attempt to add him to their ranks.