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The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum...
The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.