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The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
The Mighty Nein follow the trail of the Cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.