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The Mighty Nein delve further under Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...
Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.