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Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
The Mighty Nein delve further under Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.