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The Mighty Nein head down into the Gearhole Prison to destroy the clockwork Gear Warden, and hopefully help a family in need...
The Mighty Nein explore the town of Hupperdook, and find much more intrigue than they bargained for...
The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost (with guest Ashly Burch).
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.