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The Mighty Nein explore the town of Hupperdook, and find much more intrigue than they bargained for...
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
The Mighty Nein head down into the Gearhole Prison to destroy the clockwork Gear Warden, and hopefully help a family in need...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.