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As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp...
The Mighty Nein find themselves facing multiple choices as to their next actions and alliances...
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate the Gentleman's mysterious safe house...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.