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A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate the Gentleman's mysterious safe house...
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp...
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for the Gentleman...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.