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The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for the Gentleman...
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate the Gentleman's mysterious safe house...
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.