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The Mighty Nein find themselves facing multiple choices as to their next actions and alliances...
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire...
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp...
Campaign Two is the second campaign of Critical Role. It takes place approximately twenty years after the adventures of Vox Machina, following a group called The Mighty Nein. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.