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Caspar battles invasive flashbacks, Errol slips further into his game persona, Eddie finds a useful ally in an embittered audio expert, and Jaz risks their safety to rescue another survivor.
As the building's inhabitants begin to suffer the fatal effects of the EMP bomb, Errol, Caspar and mysterious newcomer Dom realize Jaz has a survival advantage that could save them all.
Fellow game designer Felix delivers an apocalyptic warning, Eddie and Denny torment Caspar with his traumatic childhood memories, and Dom and Jaz attend a bizarre tea party.