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The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.
The beginning of a new adventure for the Reds and Blues picks up right where the last one left off... a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an interest in their debate.
Adrift in time and space, the Reds and Blues attempt to make sense of Donut's crypic message. Sarge reopens old wounds. Caboose has a time machine.