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Two fateful battles unfold when Bular and Strickler order Jim to unlock the portal and free Gunmar and his Gumm-Gumm Army from the Darklands.
The Killahead Bridge is complete, but the door to the Darklands still won't open. Jim is forced to tell Claire the truth when she becomes a target.
Claire gets her first look at Heartstone Trollmarket, and Jim receives a ghostly summons. Elsewhere, Strickler awakens an ancient assassin.
After uncovering a mysterious amulet, an average teen assumes an unlikely destiny and sets out to save two worlds.