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While Jack and Joke prepare for their wedding, an enemy from their past returns threatening to ruin everything.
Jack plays a dangerous game of Hangman against Boss Alice in an attempt to rescue Joke, Rosé, and Save.
Jack and Save return to play the Four Horsemen's game in their attempt to fight back against Alice.
Boss moves quickly with his newly realized power.
Joke organizes another heist, this time to steal a valuable ring from Rosé's house. Rosé offers Jack an opportunity for wealth and power by her side.
Jack gets involved in a dangerous game as he tries to help Rose out of her engagement. Joke approaches his father for help.
With Jack's grandma's health in critical condition, Boss makes Jack an offer he can't refuse.
Joke helps Jack take a step forward in achieving his dream of opening a school.
Jack, Joke, and Aran find a cause they can align in: to steal Aran's mother's necklace so that it doesn't fall into the hands of a woman he hates.
Joke builds a relationship with Jack's grandmother in his effort to apologize for his past wrongs.
With Tattoo and Hoy by his side, Joke plans a heist at a high end fashion show.
Joke spends five years in jail thinking of ways to make amends with Jack. While Jack seems unwilling to reconcile, Joke meets Hoy and Tattoo, two debtors who have a plan to get Jack out of Boss's clutches.
Jack and Joke meet at a bar, both feeling disappointed in their lives. Jack just fell short of making the national taekwondo team. Joke is wrestling with a lie he told his parents about passing the medical school exam.