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A pang of conscience sends Walter in search of a man he fears he wronged 50 years ago.
Walter saves his housekeeper as well as his company from some bad deals.
Walter reassigns a job from Wilson to younger engineers.
Walter has to decide which of his associates gets a new free kitchen—with each one's wife interested in the prize.
A nest of nepotism is uncovered when Walter gets his granddaughter a job with Thunder Corp.
Walter becomes involved in the affairs of a drag racer, and when he's obliged to drive a racer, sets a new world record.
The town asks permission to erect a statue of Walter Andrews—and then Walter finds out why.
Walter and his staff find themselves in trouble when they discover somebody in the company is giving away top secret company plans.
Walter and Pat are inadvertently involved with a robbery during a routine demonstration of a new television camera.
Walter asks Thunder engineers to design a walking harness for a dog.
Walter teaches Pat a less in the disadvantages of idleness.
Walter enlists his granddaughter's husband in a Thunder Corp. experiment.
Walter and Pat visit Latin America and learn some interesting facts about retirement.
Walter stages a whirlwind campaign to sweep a widow off her feet.
Walter investigates a senior citizen community and makes some startling discoveries.
Walter and Wilson try to outsmart each other with the company's bowling championship at stake.
Walter's associates arrange for him to get an honorary college degree—at first against his wishes.
Walter is talked into a vacation and finds himself working harder than ever.
Walter finds himself in the middle of a proxy fight—with 3,000 valuable shares controlled by his infant grandson.
Walter gives a job to the son of an old friend and finds that it was a big mistake.
Walter sees an opportunity for an old friend to make a show business comeback.
A new toy rocket launcher interests the U.S. Navy for important reasons.
Investigating a customer complaint, Walter finds it comes from a young man with a very high IQ.
It's a Mexican standoff when Walter and Wilson pit their talents against a Japanese manufacturer.
Walter is told he can't work in the company machine shop, but he still manages to indulge his love for tinkering.
Walter does a quick shift when an electric eye invented by Pat adversely affects old friends.
Walter and Pat go to Midwest Tech to recruit a student from the top 10—and come back with number 11.
Walter, trying to bypass hospital rules when he goes in for a checkup, is outsmarted.
Walter and his best friend are old rivals, and since each believes that their classic car is best, the two decide to race them.
Walter finds himself on both sides of the bargaining table in a management-union affair.
Walter has his eyes on a nice piece of property that would be used as a new industrial site. The problem is the owner, a grape grower, doesn't want to sell.
Walter sets up a challenge to prove his success is not a fluke by moving to another town, starting a new business and becoming rich again.