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The Librarians discover that Prospero's renewed magic is wreaking havoc with the technology of the world. He is recreating an idyllic forest utopia, whether we want one or not. In order to stop him, Flynn and Baird must travel back to 1611, while the rest of the team battles Prospero in the present. Little do they realize that they can only defeat Prospero in each time by finding a way to work together – separated by five centuries.
The team has scattered, all living the ideal versions of their lives. Soon these "strangers" are drawn together to solve a supernatural mystery – the appearance of Ariel, the sprite bound to Prospero's service. Can the Librarians do what no other human has ever been able – turn their backs on their own ultimate happy endings?
The Clipping Book sends the team to a high-tech research facility, where the researchers have been turned into mindless monsters by some bizarre power source in the center's lab. When they disconnect the artifact, however, they find themselves stuck in a time loop.
When people begin suffering the effects of accidents and sins in which they have not actually been involved, the team tracks the connection to the perpetually young Dorian Gray, whose magic now works on selfies.
An old friend of Baird's is running for Mayor of a small New Hampshire town and finds himself embroiled in a scandal in the form of a missing intern and a literal contract with the Devil. Baird soon finds herself in a battle not only for her own soul, but also for the souls of all the Librarians.
While chasing one of the Library's missing artifacts, Flynn is kidnapped by a mysterious stranger with both amnesia and a collection of all the Library's missing artifacts. Soon all of them are in pursuit of the Staff of Zarathustra before it falls into the hands of Prospero.
Students start disappearing at Wexler College, an institution started by a mad historian/architect who believed in alternate dimensions. When the Librarians arrive, they discover a young student from the physics department is investigating the bizarre occurrences on her own. Meanwhile, Cassandra gets an offer that's difficult to turn down.
Stone, Cassandra and Ezekiel have a proper team-up for the first time in months when they investigate a cave-in at an oilrig site, which has unleashed Hokolonote, a shape-shifting god who grows in strength any time a lie is told. Now the Librarians have to come clean to each other, airing their issues and solving the riddle of the ancient prison that held Hokolonote.
Prospero summons up other Fictionals in order to retrieve the parts of his Staff from a museum. The Librarians soon find themselves pitted against Frankenstein's monster and Sherlock Holmes' brilliant nemesis Moriarty. Meanwhile Flynn and Baird have a disagreement over how to proceed against Prospero.
While Jenkins discovers there's something wrong with the Library since it returned from the Void, the Librarians all find themselves drawn back together after having been off on their own for months, to solve the mystery of a massive storm that has parked itself over Manhattan.
In this season of The Librarians, our heroes embark on new, action-packed adventures, risking their lives once again to save the world. They face off against Santa's brother the Patron Saint of Thieves, try to save a town plagued by ghosts from the Civil War, battle a casino that steals luck, endure a body switching fiasco and join forces with a time traveling Librarian from the past. But their greatest challenge will come from within the Library itself. With Charlene no longer tethered to the Library, which keeps it grounded to humanity, one Librarian and one Guardian must step up and take the mantle. As Jenkins organizes the Tethering Ceremony, the high ritual that will bond the pair to the Library forever, thus granting them immortality, Flynn and Baird seem poised to make this sacrifice. Until a woman from Flynn's past reveals herself to be one of the Library's dirty little secrets.
Four ordinary people with extraordinary talents who discover that they have been selected by Flynn to work for The Library, an ancient fellowship of knowledge and heroism. The quartet travels the world investigating strange occurrences, battling ancient conspiracies and protecting the innocent from the dangerous, secret world of magic.