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Three young entrepreneurs stumble upon a business opportunity to repay debt from their failed startup by exploiting people's religious beliefs.
The police move in on the temple. Old secrets come to light and upend everything. Win, Dear and Game each have to make a desperate choice.
The temple is back under the spotlight when a miracle takes place. Game deals with an old accomplice who hounds him. Monk Dol has a crisis of faith.
The investors get hostile. The police harass Game, who starts to panic. With a cunning play in mind, Win and Dear take advantage of a bus collision.
Hoping to solve their dilemma with a new scheme, Win and Dear visit distant temples with Monk Dol, whose emotions leave him feeling troubled.
Abbot Kiw's condition deteriorates. Dear reluctantly sees Monk Dol off. Later, the temple lands in trouble with the law.
The temple's growing popularity attracts a wealthy ally — and a powerful rival. Monk Ekachai restores order while Game hits back at the competition.
Win and Game find a charismatic monk from a forest temple to become the face of their campaign. Meanwhile, Tang becomes increasingly greedy.
The crew finds the perfect run-down temple, but it's got an eccentric caretaker and barely any visitors. Things won't be quite as easy as they seemed.
The lives of three entrepreneurs unravel when their startup is hacked, leaving them with millions in debt — until Win's shrewd plan offers a way out.